PHANTOM BLADE ZEROFIELD NOTES / INDEPENDENT WIKI中文

WIKI / REFERENCE LIBRARY

Primary weapons

Browse 30 primary weapons by name and region.

30 entries

木制黑伤
Primary weapons

木制黑伤

A wooden single-handed weapon. Its special attack spends one pure Sha-Chi charge on an unblockable flurry.

Initial damage
160
Initial guard-break power
80
Effects & acquisition ↗
黑伤
Primary weapons

黑伤

A single-handed starter weapon. Chain ordinary attacks into Sha-Chi attacks; its special technique performs an unblockable ground-level flurry.

Initial damage
200
Initial guard-break power
100
Damage after Soul Temper
324
Guard-break power after Soul Temper
120
Effects & acquisition ↗
黑伤双刃
Primary weapons

黑伤双刃

Dual blades with a flurry-based special technique. Sha-Chi attacks can follow an ordinary combo.

Region · 悲泣溪谷

Initial damage
200
Initial guard-break power
100
Damage after Soul Temper
324
Guard-break power after Soul Temper
120
Map locations · 1
Effects & acquisition ↗
Jagged Steel
Primary weapons

Jagged Steel

残钢刃

Builds bleeding on hits and triggers a burst when the meter fills. Bleeding does not work on puppets, golden bodies or phantoms.

Initial damage
240
Initial status buildup
124
Damage after Soul Temper
324
Status buildup after Soul Temper
124
Effects & acquisition ↗
长形黑伤
Primary weapons

长形黑伤

A two-handed long blade. Its special technique delivers a sequence of unblockable slashes for one pure Sha-Chi charge.

Region · 悲泣溪谷

Initial damage
200
Initial guard-break power
100
Damage after Soul Temper
312
Status buildup after Soul Temper
132
Map locations · 1
Effects & acquisition ↗
Scarlet Wraithblade
Primary weapons

Scarlet Wraithblade

红妆鬼斩

Combo-created flowers slow enemies and drain Sha-Chi. They explode after three seconds and damage enemies in the area.

Initial damage
240
Initial guard-break power
117
Damage after Soul Temper
324
Guard-break power after Soul Temper
132
Effects & acquisition ↗
痴者残剑
Primary weapons

痴者残剑

Drinking restores Sha-Chi and enables flying-sword attacks for fifteen seconds. The basic broken sword loses damage at long range.

Region · 血色森林

Initial damage
228
Initial guard-break power
96
Damage after Soul Temper
260
Guard-break power after Soul Temper
104
Map locations · 1
Effects & acquisition ↗
亡命斩马刀
Primary weapons

亡命斩马刀

Hits steal health except from puppets, golden bodies and phantoms. Sha-Chi attacks trade temporary health for damage; heal within twelve seconds before the loss becomes permanent.

Initial damage
240
Initial guard-break power
106
Damage after Soul Temper
324
Guard-break power after Soul Temper
120
Effects & acquisition ↗
White Serpent and Crimson Viper
Primary weapons

White Serpent and Crimson Viper

白蟒赤练

Alternate the short and long blade to maintain a rising-damage dance. The orbiting short blade continuously consumes Sha-Chi until recalled.

Region · 血色森林

Initial damage
260
Initial guard-break power
110
Damage after Soul Temper
324
Guard-break power after Soul Temper
120
Map locations · 1
Effects & acquisition ↗
天玄青铜剑
Primary weapons

天玄青铜剑

Guarding consumes less Sha-Chi, at the cost of losing perfect guards. Its special technique pushes enemies back at medium range.

Region · 陆家村

Initial damage
240
Initial guard-break power
106
Damage after Soul Temper
324
Guard-break power after Soul Temper
120
Map locations · 1
Effects & acquisition ↗
妖锯
Primary weapons

妖锯

Hits fill an erosion meter and cause a burst. Its ten-second transformed state makes attacks unblockable and strengthens damage against broken guards.

Region · 陆家村

Initial damage
302
Initial guard-break power
120
Damage after Soul Temper
340
Guard-break power after Soul Temper
126
Map locations · 1
Effects & acquisition ↗
乱莺剑
Primary weapons

乱莺剑

Spend Sha-Chi to activate a ten-second sword-wave state. Attacks in that state send ranged sword energy forward.

Region · 陆家村

Initial damage
295
Initial guard-break power
104
Damage after Soul Temper
281
Guard-break power after Soul Temper
110
Map locations · 1
Effects & acquisition ↗
Armybreaker
Primary weapons

Armybreaker

破军

Switching to this weapon or perfect-guarding a blue attack triggers a short charge. Its special technique focuses on reducing enemy Sha-Chi.

Region · 庞镇

Initial damage
288
Initial guard-break power
114
Damage after Soul Temper
324
Guard-break power after Soul Temper
120
Map locations · 1
Effects & acquisition ↗
别离残钩
Primary weapons

别离残钩

A counter stance answers melee attacks; stronger incoming attacks produce stronger counters. The initial stance cannot counter full-force strikes.

Region · 庞镇

Initial damage
288
Initial guard-break power
118
Damage after Soul Temper
324
Guard-break power after Soul Temper
124
Map locations · 1
Effects & acquisition ↗
Soft Snake Sword
Primary weapons

Soft Snake Sword

灵蛇软剑

The stance replaces dodges with slips and enables repeated evasion after a perfect dodge. Time its counter just before an enemy hit.

Initial damage
288
Initial guard-break power
118
Damage after Soul Temper
324
Guard-break power after Soul Temper
124
Effects & acquisition ↗
白山风雷剑
Primary weapons

白山风雷剑

Build wind and lightning with different attacks. Having both grants a twenty-second attack boost; releasing the storm ends both effects early.

Initial damage
312
Initial status buildup
142
Damage after Soul Temper
324
Status buildup after Soul Temper
144
Effects & acquisition ↗
荡寇凶刃
Primary weapons

荡寇凶刃

Perfect guards build red-blade stacks, which can be spent on a heavy slash. The special technique marks its target to increase damage and Sha-Chi depletion.

Initial damage
288
Initial guard-break power
114
Damage after Soul Temper
324
Guard-break power after Soul Temper
120
Effects & acquisition ↗
玉双环
Primary weapons

玉双环

Its Sha-Chi combo ends in thrown rings. The special technique retreats and launches tracking rings at the locked target.

Initial damage
288
Initial guard-break power
114
Damage after Soul Temper
324
Guard-break power after Soul Temper
120
Effects & acquisition ↗
白影
Primary weapons

白影

Hits build chill and freeze the target once the meter fills. The special technique finishes by freezing enemies.

Initial damage
308
Initial status buildup
144
Damage after Soul Temper
308
Status buildup after Soul Temper
144
Effects & acquisition ↗
天煞双钺
Primary weapons

天煞双钺

Build malice to boost damage and Sha-Chi depletion for twenty seconds. While active, attacks throw the paired axes around the target.

Initial damage
312
Initial guard-break power
118
Damage after Soul Temper
324
Guard-break power after Soul Temper
120
Effects & acquisition ↗
偃月刀
Primary weapons

偃月刀

A charged spinning sequence activates a thirty-second Azure Dragon state. The finishing slash consumes that state.

Initial damage
312
Initial guard-break power
118
Damage after Soul Temper
324
Guard-break power after Soul Temper
120
Effects & acquisition ↗
刺骨混沌
Primary weapons

刺骨混沌

Switch between steel, chaos fire and ice forms using Sha-Chi. Steel favors direct impact, chaos burns health and Sha-Chi, and ice builds freezing.

Initial damage
324
Initial status buildup
144
Damage after Soul Temper
324
Status buildup after Soul Temper
144
Effects & acquisition ↗
断肢锯
Primary weapons

断肢锯

Ordinary guards cost extra Sha-Chi. A perfect guard strengthens the next attack’s Sha-Chi depletion, and the special technique favors guard-broken targets.

Initial damage
312
Initial status buildup
142
Damage after Soul Temper
324
Status buildup after Soul Temper
144
Effects & acquisition ↗
圣母邪扇
Primary weapons

圣母邪扇

Store up to two elemental marks, then spend their combination on a spell. Different pairs produce fire, lightning, ice or temporary buffs.

Initial damage
340
Initial guard-break power
126
Damage after Soul Temper
340
Guard-break power after Soul Temper
126
Effects & acquisition ↗
紫冥剑
Primary weapons

紫冥剑

Summons a golden sword when switched in or after a perfect blue guard. Floating swords embed for twenty seconds, exploding when five accumulate.

Initial damage
324
Initial guard-break power
120
Damage after Soul Temper
324
Guard-break power after Soul Temper
120
Effects & acquisition ↗
黑魔伤
Primary weapons

黑魔伤

A fatal hit can trigger a health-restoring rebirth state that then drains health. Awakening grants a ten-second combat transformation.

Initial damage
324
Initial guard-break power
120
Effects & acquisition ↗
绝影
Primary weapons

绝影

Create a double for twenty seconds; a new one requires ten seconds after the previous double vanishes. The double prioritizes Soul’s target.

Initial damage
324
Initial guard-break power
120
Effects & acquisition ↗
炽刃
Primary weapons

炽刃

Build fire energy to ignite the blade for fifteen seconds. The special strike charges up to three stages and is stronger against frozen targets.

Initial damage
312
Initial guard-break power
132
Effects & acquisition ↗
痴者醉剑
Primary weapons

痴者醉剑

Drinking enables flying swords without the broken sword’s range penalty. A drunken special state lasts twenty seconds and exchanges guarding for automatic evasion.

Initial damage
260
Initial guard-break power
104
Effects & acquisition ↗
天邈·乱莺
Primary weapons

天邈·乱莺

Its ten-second sword-wave state adds ranged energy to attacks. The special technique uses paired swords for an unblockable sequence.

Initial damage
324
Initial guard-break power
120
Effects & acquisition ↗